North City — FiveM Serious RP
Launch Roadmap
Feature gaps, player-polish additions, and phased release plan
Critical
High
Standard
Nice-to-Have
Task Status: To Do In Progress Done To Do
Click any card's status badge to cycle through states
Critical Gaps Before Launch
No new player onboarding
No in-game help / guide menu
No player progress visibility
No activity discovery
No notification center
No civilian leisure activities
No gang territory system
No criminal underworld depth
Phase 0
Audit & Polish
Now — Pre-Soft Launch
Phase 1
Soft Launch
Invite-Only / Whitelist
Phase 2
Public Launch
Open Enrollment
Phase 3
Post-Launch
30–60 Days After Launch
Phase 0
Audit & Polish
Freeze all major systems. Fix bugs. Add exactly two player-facing features.
Freeze major systems
Full System Audit
Critical
End-to-end test of all 17 completed stages. Verify nc-police, nc-finance, nc-crime, nc-fire, nc-judicial, nc-dmv, nc-business, nc-properties, nc-documents and all integrations.
Existing Systems All Resources
New Player Guide / Help Menu
Critical
Highest value player-facing addition. Removes need for staff to manually explain the city to every new player.
  • How to get an ID and license
  • How to start a civilian job
  • How to buy and register a vehicle
  • How to pay citations
  • How to contact police / fire / EMS
  • Where city hall, DMV, hospital, and jobs are
  • How to use CAD/MDT if whitelisted
New Feature /help /guide F1
Player Progress Dashboard
Critical
Surfaces existing nc-progression data so players can see their own growth at a glance.
  • Civilian tier and XP
  • Job history and current role
  • Skills and certifications
  • Achievements
  • License status
  • Criminal reputation (if applicable)
New Feature nc-progression nc-dmv
Phase 1
Soft Launch
Invite-only or whitelist-gated. Real player feedback on core loops before going public.
~15–30 players, controlled
Notification Center
High
Connects all existing systems into one player-facing inbox. Reduces missed court dates, citations, and job updates.
  • Unread notices and court summons
  • Citation due dates
  • License warnings and suspensions
  • Job application updates
  • Business notices
  • Supporter perk status
New Feature nc-judicial nc-dmv nc-documents
Activity Finder / Job Board
High
Solves the most common soft-launch complaint: players not knowing what to do. Surfaces available activities in real time.
  • Delivery, taxi, and trucking shifts
  • Garbage and construction routes
  • Fishing and resource tasks
  • Business hiring notices
  • Government applications
New Feature nc-business Economy
311 / Civilian Service Requests
High
Non-emergency counterpart to 911. Gives civilians meaningful RP interactions without needing a police-level emergency.
  • Vehicle towing request
  • Road hazard report
  • Noise complaint
  • Property or business complaint
  • Non-emergency police report
  • City service request
New Feature nc-dispatch CAD integration
Court / Citation Reminder System
Standard
Polishes the existing judicial system by keeping players engaged with it between sessions.
  • Citation payment due soon
  • Court hearing scheduled
  • Warrant issued notification
  • License suspension warning
  • Probation check-in due
  • Traffic school eligibility
New Feature nc-judicial nc-police
Civilian Leisure Activities (Starter)
Standard
Critical gap for the "immersive civilian life" criterion. Players who aren't cops or criminals need something to do.
  • Fishing (resource + economy loop)
  • Leisure racing (informal)
  • Basic recreation activities
New Feature Economy Civilian
Commendation / Reputation System
Nice
Lightweight positive system giving good roleplayers something to build outside of money and job rank.
  • Citizen commendations
  • Business star reviews
  • Civilian service reputation
  • Public safety commendations
  • Community volunteer points
New Feature nc-business nc-police
Phase 2
Public Launch
Open enrollment. Server must be stable, polished, and have clear player pathways before advertising.
Open to public after soft-launch stable
Gang Territory System (Foundation)
Critical
The largest gap for the criminal playerbase. Without territory mechanics, criminal RP is just scattered heists with no stakes.
  • Claimable territory zones on the map
  • Passive income tied to held territory
  • Territory control notifications
  • Rival gang conflict consequences
New Build nc-crime nc-police
Business Economy Depth
High
Player-owned businesses need hiring, wages, and competition mechanics to feel alive during public launch.
  • In-game hiring board integration
  • Employee wage management
  • Business competition / market share
  • Supplier contracts between businesses
Expand Existing nc-business nc-finance
Dynamic Civilian Job Economy
High
Static job payouts create grinding. Demand-driven pay rates make civilian work feel like a real economy.
  • Supply and demand fluctuations
  • Contract-based trucking and delivery
  • Taxi dispatch integration
  • Player-to-player service economy
New Feature nc-business Economy
Black Market / Underground Economy
Standard
Counterpart to the legal economy. Gives criminal players a parallel progression track with real consequences.
  • Contraband supply chains
  • Underground broker NPCs / locations
  • Heat / wanted level economy
  • Police investigation hooks into nc-police
New Build nc-crime nc-police
Civilian Leisure Expansion
Standard
Build on the soft-launch leisure starter with more depth before the general public arrives.
  • Competitive racing events
  • Golf and recreation activities
  • Player-run events framework
New Feature Civilian
Server Marketing / Community Pages
Standard
No point having a great server if no one can find it. Must be ready before public launch advertising.
  • FiveM server listing (cfxre forums)
  • Discord server structure and roles
  • Server trailer / screenshot pack
  • Application and whitelist process (if any)
Non-Code Task Community
Phase 3
Post-Launch Expansion
Data-driven additions based on what your actual playerbase is doing. Do not build any of this before launch.
30–60 days post-launch
Drug / Weapon Crafting System
Standard
Multi-layered crafting adds criminal progression depth — but only valuable once a territorial player base exists to create demand for it.
New Build nc-crime Post-Launch
Gang System Depth
Standard
Expand on the territory foundation: rank structures, gang banks, inter-gang treaties, and turf war event system.
Expand Existing nc-crime Post-Launch
Advanced Court Complexity
Nice
Expand nc-judicial with plea bargains, public defender system, and jury mechanics once the playerbase is large enough for full courtroom RP.
Expand Existing nc-judicial Post-Launch
Economy Balancing Pass
Nice
After real players have run through your systems for 30+ days, rebalance payouts, costs, loan rates, and job rewards based on actual data.
Tune Existing All Economy Systems
Additional MLOs / Custom Interiors
Nice
Post-launch quality-of-life visual improvements. Prioritize high-traffic locations identified from actual player behavior.
Content Post-Launch
Staff Tools & Moderation Suite
Nice
Expand admin tools once you know what actual rule violations look like at scale. Avoid over-engineering moderation before you know your player patterns.
Internal Tool Post-Launch
Do Not Build Before Audit Is Complete
More robbery systems
More gang systems
Weapon crafting
Complex economy loops
Court complexity expansion
Staff-only tools
Phone / CAD rewrite
HUD replacement